The system that launched a thousand games …
When it was unveiled 22 years ago, the Commodore Amiga was instantly recognized as a groundbreaking multimedia machine.
The computer’s consumer price point belied the Amiga’s prowess as a rendering tool for realistic audio and eye-popping visuals. Its usefulness in the field of animation — from Babylon 5 and Wallace & Gromit to Andy Warhol’s You Are the One — was equaled only by the smoothness and realism the computer brought to games.
The heyday for Amiga games was the late ’80s and early ’90s. The computer’s custom chipset and advanced (for the time) graphics capability led to sumptuous 2-D titles in a variety of styles, and even some basic 3-D games. Here’s a look at some of the more innovative entries in the Amiga game canon.
By Simon Carless
In order to lock out both copied games as well as homebrew software, including the GNU/Linux operating system, Microsoft built a chain of trust on the Xbox reaching from the hardware to the execution of game code, in order to avoid the infiltration of code that has not been authorized by Microsoft. The link between hardware and software in this chain of trust is the hidden “MCPX” boot ROM. The principles, the implementations and the security vulnerabilities of this 512 bytes ROM will be discussed in this article.
“The Pittsburgh Post-Gazette has a story on Peekaboom,
a two-player on-line game in which one player tries to get the other player to guess a word associated with an image, by revealing parts of the image one click at a time. From the article, ‘The process of revealing objects, or highlighting images within the larger context of the photo, is the sort of thing that researchers in computer vision must do to teach computers to see.’”