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<channel>
	<title>Warping it up! &#187; Gaming</title>
	<atom:link href="http://www.bytefarmers.com/log/tag/gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bytefarmers.com/log</link>
	<description>Fini Alring's Glossy Tech Zine</description>
	<lastBuildDate>Fri, 16 Dec 2011 13:42:31 +0000</lastBuildDate>
	<language>en</language>
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		<title>Cam Tracking: Wii Style</title>
		<link>http://www.bytefarmers.com/log/2008/06/17/cam-tracking-wii-style/</link>
		<comments>http://www.bytefarmers.com/log/2008/06/17/cam-tracking-wii-style/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 13:49:32 +0000</pubDate>
		<dc:creator>Fini Alring</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cam-Trax]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[joypad]]></category>
		<category><![CDATA[joystick]]></category>
		<category><![CDATA[steering]]></category>
		<category><![CDATA[tracking]]></category>
		<category><![CDATA[Virtual]]></category>
		<category><![CDATA[webcam]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.bytefarmers.com/log/?p=724</guid>
		<description><![CDATA[CamSpace Creates a Wii For Everyone (Minus the Nintendo Console)]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/v0srY37kkMw&amp;hl=en" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/v0srY37kkMw&amp;hl=en"></embed></object><br />
<a href="http://www.techcrunch.com/2008/06/11/camspace-creates-a-wii-for-everyone-minus-the-nintendo-console/">CamSpace Creates a Wii For Everyone (Minus the Nintendo Console)</a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wired: Top 10 Amiga Games</title>
		<link>http://www.bytefarmers.com/log/2007/04/13/wired-top-10-amiga-games/</link>
		<comments>http://www.bytefarmers.com/log/2007/04/13/wired-top-10-amiga-games/#comments</comments>
		<pubDate>Fri, 13 Apr 2007 09:47:21 +0000</pubDate>
		<dc:creator>Fini Alring</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Amiga]]></category>
		<category><![CDATA[commodore]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[influential]]></category>
		<category><![CDATA[top]]></category>
		<category><![CDATA[wired]]></category>

		<guid isPermaLink="false">http://www.bytefarmers.com/log/2007/04/13/wired-top-10-amiga-games/</guid>
		<description><![CDATA[The system that launched a thousand games &#8230; When it was unveiled 22 years ago, the Commodore Amiga was instantly recognized as a groundbreaking multimedia machine. The computer&#8217;s consumer price point belied the Amiga&#8217;s prowess as a rendering tool for realistic audio and eye-popping visuals. Its usefulness in the field of animation &#8212; from Babylon [...]]]></description>
			<content:encoded><![CDATA[<blockquote>
<h3>The system that launched a thousand games &#8230;</h3>
<p><a href="http://www.bytefarmers.com/log/wp-content/uploads/2007/04/worms.jpg" title="Worms (Amiga)"><img src="http://www.bytefarmers.com/log/wp-content/uploads/2007/04/worms.thumbnail.jpg" class="alignleft" alt="Worms (Amiga)" /></a>When it was unveiled 22 years ago, the <a href="http://en.wikipedia.org/wiki/Amiga">Commodore Amiga</a> was instantly recognized as a groundbreaking multimedia machine.</p>
<p>The computer&#8217;s consumer price point belied the Amiga&#8217;s prowess as a rendering tool for realistic audio and eye-popping visuals. Its usefulness in the field of animation &#8212; from Babylon 5 and Wallace &amp; Gromit to Andy Warhol&#8217;s <a href="http://www.detroitmona.com/still_famous.htm">You Are the One</a> &#8212; was equaled only by the smoothness and realism the computer brought to games.</p>
<p>The heyday for Amiga games was the late &#8217;80s and early &#8217;90s. The computer&#8217;s custom chipset and advanced (for the time) graphics capability led to sumptuous 2-D titles in a variety of styles, and even some basic 3-D games. Here&#8217;s a look at some of the more innovative entries in the Amiga game canon.</p>
<p>By Simon Carless</p></blockquote>
<ul>
<li><a href="http://www.wired.com/gaming/gamingreviews/multimedia/2007/04/gallery_amiga0411?slide=1&amp;slideView=5">Top 10 Most Influential Amiga Games </a></li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to fit three bugs in 512 bytes of security code</title>
		<link>http://www.bytefarmers.com/log/2005/08/12/how-to-fit-three-bugs-in-512-bytes-of-security-code/</link>
		<comments>http://www.bytefarmers.com/log/2005/08/12/how-to-fit-three-bugs-in-512-bytes-of-security-code/#comments</comments>
		<pubDate>Fri, 12 Aug 2005 15:53:32 +0000</pubDate>
		<dc:creator>Fini Alring</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[boot]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[crypto]]></category>
		<category><![CDATA[dev]]></category>
		<category><![CDATA[Flaw]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[gnu]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[MCPX]]></category>
		<category><![CDATA[MIST]]></category>
		<category><![CDATA[modchip]]></category>
		<category><![CDATA[ROM]]></category>
		<category><![CDATA[Security]]></category>
		<category><![CDATA[TEA]]></category>
		<category><![CDATA[Visor]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.bytefarmers.com/log/2005/08/12/how-to-fit-three-bugs-in-512-bytes-of-security-code/</guid>
		<description><![CDATA[In order to lock out both copied games as well as homebrew software, including the GNU/Linux operating system, Microsoft built a chain of trust on the Xbox reaching from the hardware to the execution of game code, in order to avoid the infiltration of code that has not been authorized by Microsoft. The link between [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>In order to lock out both copied games as well as homebrew software, including the GNU/Linux operating system, Microsoft built a chain of trust on the Xbox reaching from the hardware to the execution of game code, in order to avoid the infiltration of code that has not been authorized by Microsoft. The link between hardware and software in this chain of trust is the hidden &#8220;MCPX&#8221; boot ROM. The principles, the implementations and the security vulnerabilities of this 512 bytes ROM will be discussed in this article.</p></blockquote>
<p><a href="http://www.xbox-linux.org/wiki/The_Hidden_Boot_Code_of_the_Xbox">The Hidden Boot Code of the Xbox &#8211; Xbox-Linux</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Who&#8217;s the n00b?</title>
		<link>http://www.bytefarmers.com/log/2005/08/04/whos-the-n00b/</link>
		<comments>http://www.bytefarmers.com/log/2005/08/04/whos-the-n00b/#comments</comments>
		<pubDate>Thu, 04 Aug 2005 18:14:03 +0000</pubDate>
		<dc:creator>Fini Alring</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Funny]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.bytefarmers.com/log/2005/08/04/whos-the-n00b/</guid>
		<description><![CDATA[Who&#8217;s the n00b?]]></description>
			<content:encoded><![CDATA[<div class="flickr-frame">
	<a href="http://www.flickr.com/photos/fini/31234254/" title="Who's the n00b?"><img src="http://photos23.flickr.com/31234254_92d33992df_m.jpg" class="flickr-photo" alt="Who's the n00b?" /></a><br />
<span class="flickr-caption"><a href="http://www.flickr.com/photos/fini/31234254/">Who&#8217;s the n00b?</a></span></div>
<p><br style="clear: both;" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Teaching Computers to See with Games</title>
		<link>http://www.bytefarmers.com/log/2005/08/03/teaching-computers-to-see-with-games/</link>
		<comments>http://www.bytefarmers.com/log/2005/08/03/teaching-computers-to-see-with-games/#comments</comments>
		<pubDate>Wed, 03 Aug 2005 18:01:14 +0000</pubDate>
		<dc:creator>Fini Alring</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[learn]]></category>
		<category><![CDATA[robotics]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[see]]></category>
		<category><![CDATA[teach]]></category>
		<category><![CDATA[vision]]></category>
		<category><![CDATA[visualize]]></category>

		<guid isPermaLink="false">http://www.bytefarmers.com/log/2005/08/03/teaching-computers-to-see-with-games/</guid>
		<description><![CDATA[&#8220;The Pittsburgh Post-Gazette has a story on Peekaboom, a two-player on-line game in which one player tries to get the other player to guess a word associated with an image, by revealing parts of the image one click at a time. From the article, &#8216;The process of revealing objects, or highlighting images within the larger [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>&#8220;The <a href="http://www.post-gazette.com/pg/05213/546899.stm">Pittsburgh Post-Gazette has a story</a> on <a href="http://www.peekaboom.org/">Peekaboom</a>,<br />
a two-player on-line game in which one player tries to get the other player to guess a word associated with an image, by revealing parts of the image one click at a time. From the article, &#8216;The process of revealing objects, or highlighting images within the larger context of the photo, is the sort of thing that researchers in computer vision must do to teach computers to see.&#8217;&#8221;</p></blockquote>
<p><a href="http://science.slashdot.org/article.pl?sid=05/08/03/0219230&#038;tid=14&#038;tid=10">Slashdot | Teaching Computers to See with Games</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Real Life Tron</title>
		<link>http://www.bytefarmers.com/log/2005/07/12/real-life-tron/</link>
		<comments>http://www.bytefarmers.com/log/2005/07/12/real-life-tron/#comments</comments>
		<pubDate>Tue, 12 Jul 2005 15:01:56 +0000</pubDate>
		<dc:creator>Fini Alring</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[conversion]]></category>
		<category><![CDATA[Funny]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[pacman]]></category>
		<category><![CDATA[real]]></category>
		<category><![CDATA[tron]]></category>

		<guid isPermaLink="false">http://www.bytefarmers.com/log/2005/07/12/real-life-tron/</guid>
		<description><![CDATA[Yay this is great (important) news for all you gamer lamers, enjoy the summer by playing Tron in your hood. We seriously can&#8217;t get enough of these computer game conversions. * Real Life Tron Also see * Human Pacman * Mixed Reality Pacman]]></description>
			<content:encoded><![CDATA[<p>Yay this is great (important) news for all you gamer lamers, enjoy the summer by playing Tron in your hood. We seriously can&#8217;t get enough of these computer game conversions.</p>
<p>* <a href="http://mnt.is-a-geek.org/tron/">Real Life Tron</a></p>
<p>Also see<br />
* <a href="http://155.69.54.110/research/HP/HP_webpage/research-HP-infor.htm">Human Pacman</a><br />
* <a href="http://games.slashdot.org/article.pl?sid=05/06/06/1745227&#038;tid=202&#038;tid=184&#038;tid=126">Mixed Reality Pacman</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tetris Shelving</title>
		<link>http://www.bytefarmers.com/log/2005/05/15/tetris-shelving/</link>
		<comments>http://www.bytefarmers.com/log/2005/05/15/tetris-shelving/#comments</comments>
		<pubDate>Sun, 15 May 2005 16:26:18 +0000</pubDate>
		<dc:creator>Fini Alring</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Funny]]></category>
		<category><![CDATA[furniture]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[tetris]]></category>

		<guid isPermaLink="false">http://www.bytefarmers.com/log/2005/05/15/tetris-shelving/</guid>
		<description><![CDATA[I came across these fantastic Tetris Shevles, amazing furniture, that comes with quite a pricetag, but I&#8217;m sure it&#8217;s very high quality. * Brave Space * Tetris Shelving &#124; www.inhabitat.com]]></description>
			<content:encoded><![CDATA[<p>I came across these fantastic Tetris Shevles, amazing furniture, that comes with quite a pricetag,  but I&#8217;m sure it&#8217;s very high quality.</p>
<p>* <a href="http://www.bravespacedesign.com/">Brave Space</a><br />
* <a href="http://www.inhabitat.com/entry_23.php">Tetris Shelving | www.inhabitat.com</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nintendo DS Wireless in Freefall</title>
		<link>http://www.bytefarmers.com/log/2005/04/26/nintendo-ds-wireless-in-freefall/</link>
		<comments>http://www.bytefarmers.com/log/2005/04/26/nintendo-ds-wireless-in-freefall/#comments</comments>
		<pubDate>Tue, 26 Apr 2005 12:24:25 +0000</pubDate>
		<dc:creator>Fini Alring</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[freefall]]></category>
		<category><![CDATA[Funny]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[parachute]]></category>
		<category><![CDATA[skydive]]></category>
		<category><![CDATA[wifi]]></category>
		<category><![CDATA[wireless]]></category>

		<guid isPermaLink="false">http://www.bytefarmers.com/log/?p=425</guid>
		<description><![CDATA[[/.] Nicholas Roussos writes &#8220;Wired reports about four skydivers who decided to give the Nintendo DS wireless capabilities a try while they were freefalling. &#8216;The four sky divers proved that an ad hoc network set up using the wireless functions of a Nintendo DS works perfectly at distances of nearly 400 feet while falling 120 [...]]]></description>
			<content:encoded><![CDATA[<p>[<a href="http://slashdot.org">/.</a>] <a href="http://www.nicholasroussos.com">Nicholas Roussos</a> writes <i>&#8220;Wired reports about <a href="http://www.wired.com/news/games/0,2101,67316,00.html?tw=wn_tophead_3">four skydivers</a> who decided to give the Nintendo DS wireless capabilities a try while they were freefalling. &#8216;The four sky divers proved that an ad hoc network set up using the wireless functions of a Nintendo DS works perfectly at distances of nearly 400 feet while falling 120 miles an hour,&#8217; states the article.&#8221;</i></p>
<p><a href="http://games.slashdot.org/article.pl?sid=05/04/25/1938229&#038;tid=133&#038;tid=234&#038;tid=10">Slashdot | Nintendo DS Wireless in Freefall</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>KOTOR2: The Incompletion Controversy</title>
		<link>http://www.bytefarmers.com/log/2005/03/15/kotor2-the-incompletion-controversy/</link>
		<comments>http://www.bytefarmers.com/log/2005/03/15/kotor2-the-incompletion-controversy/#comments</comments>
		<pubDate>Tue, 15 Mar 2005 17:14:52 +0000</pubDate>
		<dc:creator>Fini Alring</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Sci-Fi]]></category>

		<guid isPermaLink="false">http://www.bytefarmers.com/log/?p=356</guid>
		<description><![CDATA[It seems many people are angry because they feel that &#8216;Knights of The Old Republic 2&#8242; (KOTOR2) was rushed out to have the game released before Christmas of 2004. This pretty much sucks, since I&#8217;m more than half thru the game&#8230; TheForce.Net &#8211; Video Games &#8211; KOTOR2: The Incompletion Controversy]]></description>
			<content:encoded><![CDATA[<blockquote><p>It seems many people are angry because they feel that &#8216;Knights of The Old Republic 2&#8242; (KOTOR2) was rushed out to have the game released before Christmas of 2004.<br />
This pretty much sucks, since I&#8217;m more than half thru the game&#8230;</p></blockquote>
<p><a href="http://theforce.net/videogames/story/KOTOR2_The_Incompletion_Controversy_90085.asp">TheForce.Net &#8211; Video Games &#8211; KOTOR2: The Incompletion Controversy</a></p>
]]></content:encoded>
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		<item>
		<title>OGRE 1.0 Released</title>
		<link>http://www.bytefarmers.com/log/2005/03/02/ogre-10-released/</link>
		<comments>http://www.bytefarmers.com/log/2005/03/02/ogre-10-released/#comments</comments>
		<pubDate>Wed, 02 Mar 2005 13:06:56 +0000</pubDate>
		<dc:creator>Fini Alring</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dev]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.bytefarmers.com/log/?p=317</guid>
		<description><![CDATA[Amit Mathew writes &#8220;The OGRE (Object-oriented Graphics Rendering Engine) team released version 1.0 (Azathoth). OGRE is currently the premiere open source graphics engine and is used in several commercial projects and hundreds of academic and hobbyist projects. OGRE has an active user community and features advanced shader support, multiple shadow techniques, and much more!&#8221; Slashdot [...]]]></description>
			<content:encoded><![CDATA[<p>Amit Mathew writes <i>&#8220;The <a href="http://www.ogre3d.org/">OGRE</a><br />
(Object-oriented Graphics Rendering Engine) team released version 1.0 (Azathoth). OGRE is currently the premiere open source graphics engine and is used in several commercial projects and hundreds of academic and hobbyist projects. OGRE has an <a href="http://www.ogre3d.org/phpBB2/">active user community</a> and features advanced shader support, multiple shadow techniques, and <a href="http://www.ogre3d.org/modules.php?op=modload&amp;name=Sections&amp;file=index&amp;req=viewarticle&amp;page=1&amp;arttitle=Features">much more</a>!&#8221;</i></p>
<p><a href="http://developers.slashdot.org/developers/05/03/01/2344253.shtml?tid=152&#038;tid=8">Slashdot | OGRE 1.0 Released</a></p>
]]></content:encoded>
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